// MySocket.h: interface for the MySocket class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MYSOCKET_H__C4026591_7485_44DF_8285_457968C75652__INCLUDED_)
#define AFX_MYSOCKET_H__C4026591_7485_44DF_8285_457968C75652__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CRenjuGameDlg;
class MySocket : public CSocket  
{
public:
	MySocket();
	virtual ~MySocket();
	virtual void OnReceive(int nErrorCode);
	virtual void OnAccept(int nErrorCode);
	virtual void OnClose(int nErrorCode);
	CRenjuGameDlg *m_dlg;
	void GetDlg(CRenjuGameDlg *dlg);
	int m_Status;
};

#endif // !defined(AFX_MYSOCKET_H__C4026591_7485_44DF_8285_457968C75652__INCLUDED_)
